It borrows heavily from the Doom reboot’s gameplay oeuvre, but was built on the same engine as Just Cause 4, a title that’s the polar opposite of Doom in terms of hardware optimization. A lack of focus elsewhere—in the lighting department, for instance, meant that at launch, Rage was in the peculiar position of looking both better and worse than its AAA counterparts at the same time. Why the big change, and especially with an IP ID had developed specifically to showcase a new engine back in 2011? And what makes Rage 2 tick at a technical level? But first, let’s go back in history and have a look at the technical highlights of 2011’s Rage.
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